A great starting point is thinking about training possibilities that I mentioned, and then just use other advice and your own desires to just putting everything else down. It'll take some tweaking to get something you really like (my houses plans took fooooorever), but for the best house, it needs to be a personal thing for you. Then surround some of the ground floor rooms with a Menagerie or two, maybe some gardens (possibly one with a dungeon entrance if you want a dungeon, though the best dungeons are built in houses that only care about the dungeons so they can allocate all room allowances to dungeon space). So maybe put a Costume Room, Games Room, Parlour, and/or Throne room on the ground floor where you want the first floor's rooms to be, then put 2 bedrooms, and whatever other fun rooms you missed on the first floor. I would put the Quest Hall on the Ground Floor since you can get unlimited Glory teleports from it, but ultimately, it's not that big of a deal. But the most important part you missed is that you can build them on top of each other. So, I do not think that Quest/Skill Halls look like towers unless they have an actual second floor. While good training spot management might make your house useful for you and others to use for training, it's all the other rooms that make a house fun and feel like home. Okay, with that kind of efficiency out the way, you can focus on everything else. Or if you're going to use your Kitchen when you train construction one day (always leave possibilities open or you might have to muck around the entire house), move the Kitchen close to the Formal Garden. Alternatively, if you cut one of the portal chambers, put your Workshop or Study there depending on what you're going to use more often. But don't be afraid to cut one out if you don't need it.Īlso, I would switch the positions of your Skill Hall and Quest Hall with your Workshop and Study. Since the number of ways to transport oneself around Runescape has increased significantly since construction's release, I think only 1 portal chamber is really necessary (mostly for the Canafis tele), but if you don't have a lot of transport methods unlocked or have specific plans for the teleports, having 2 portal chambers will give you access to 6 of 7 portal possibilities. This changes depending on how you do things and how you use servants, but those are the rooms I consider most important.įoreverNight, your formal garden (where I assume your entrance is going to be) is in a good spot, touching 2 portal chambers and the chapel. Putting these rooms as close to the entrance portal as possible ensures that if you're training prayer at Chapel, making tele tabs in Study, teleporting in Portal Chamber, repairing armour or grinding flatpacks in Workshop, or grinding oak larders in the Kitchen, all of it will be as fast as possible because it's near your point of entrance. ![]() The most important rooms (again, my opinion) are: Chapel, Study, Portal Chamber, Workshop, and possibly Kitchen (depending on how you train Construction). OT: First and foremost, good house design stars, in my opinion, by making the most important rooms of your house as close to the entrance portal as possible. And what I'm about to tell to ForeverNight will explain what I think is wrong with yours too. No offense, mslkid, but that looks like a pretty bad design.
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